http://bugs.winehq.org/show_bug.cgi?id=22684
--- Comment #10 from Roderick Colenbrander thunderbird2k@gmail.com 2010-05-17 17:36:22 --- The issue is read_from_framebuffer_texture which doesn't flip the front buffer contents on read back. There is a comment as well which mentions that this specific case should be avoided and that it is unimplemented. I should think what should be done about it. The fun is that FBOs are useless (we need a RGBA -> A download).
I'm not sure how I should fix it yet. In case of hw accelerated 8-bit conversion the only thing really needed is a palette refresh. The whole download step is not really needed assuming the texture is up to date (apparently it isn't else this issue wouldn't be around).