http://bugs.winehq.org/show_bug.cgi?id=10749
--- Comment #5 from Alexander Dorofeyev alexd4@inbox.lv 2008-04-13 09:41:59 --- (In reply to comment #4)
A better and simpler workaround (no hack required) is simply to run with WINEDEBUG=-all set. Lets you play the game and ignore any noise from wine!
Whoa, you are right! I assumed it's all about the code path that the program takes (drawStridedSlow* or not), but it appears that a huge if not all of this slowdown is coming from console spamming by fixmes! With debug output disabled, it runs quite well, if it wasn't for crappy input it could be said to run great. Then this is easy to fix, somebody should send a patch to stop this code from spamming console.