http://bugs.winehq.org/show_bug.cgi?id=15925
--- Comment #33 from Roalt Zijlstra roalt@kwenie.org 2008-12-11 04:33:00 --- (In reply to comment #32)
(In reply to comment #31)
There's been a fair few changes to shaders in recent git commits (post 1.1.10). Since shaders seemed to be the problem, could this be retested by more users with last git?
I just compiled the latest wine-git and the minimap doesn't break anymore. However it does show the minimap of outside the building/cave and not the internal minimap. No garbled polygons etc.
Good thing is you can play it. I will do some endurance testing later in the evening.
After more testing it still is not working well. I tested it in other buildings and it still break. So it is not better.