http://bugs.winehq.org/show_bug.cgi?id=15868
--- Comment #67 from Roland Haeder roland@mxchange.org 2010-07-29 21:51:53 --- (In reply to comment #45)
I'm pretty sure the issue is in Wine. Does the log contain any FIXMEs from surface_load_ds_location()? Typically you'd start with looking at how the frame is rendered (ie, dumping the backbuffer and depth buffer for each subframe) and then matching that against the log output.
There are a lot of these and the fire (when you start a new game) is not displayed correctly.
So how do I do this? I'm no programmer in C/C++ but I like to help.
I got this: fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location.