http://bugs.winehq.org/show_bug.cgi?id=21165
default_357-line@yahoo.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|minor |trivial
--- Comment #7 from default_357-line@yahoo.de 2009-12-30 07:20:02 --- Part of the bug is that there's _no_ interesting log infos that would point towards the cause of the slowdown, well, aside from fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x32dc10f8: Downloading rgb texture to reload it as srgb, but that happens maybe two times per frame and not often enough to be responsible for the slowdown (and if I bypass the upload in question, it's still as slow; so it's probably unrelated) - the textures in question are tiny anyway, just the control surfaces of the machines and the item highlights. ANYWAY, the lack of FIXMEs does point towards a systemic error - some information being misreported to the game, causing a slower codepath to be used.
Is there any way to compare system call responses between Windows and Linux runs?