https://bugs.winehq.org/show_bug.cgi?id=42141
Ken Thomases ken@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ken@codeweavers.com
--- Comment #3 from Ken Thomases ken@codeweavers.com --- My guess is that this is an OpenGL-based (rather than Direct3D-based) game and that it's calling a function from an extension before checking if that extension is available. Since the extension isn't available, the function pointer is NULL, which would explain the crash. Just a guess, though.
That said, though, a +tid,+d3d,+wgl log would help confirm. See https://wiki.winehq.org/FAQ#get_log for instructions on collecting a log.