http://bugs.winehq.org/show_bug.cgi?id=13135
--- Comment #1 from Louis Lenders xerox_xerox2000@yahoo.co.uk 2008-05-11 16:22:12 --- Created an attachment (id=12944) --> (http://bugs.winehq.org/attachment.cgi?id=12944) last lines of +relay log
Confirming, looks to me like some big in ws2_32. I was able to prevent the crash by stupid hack below, but that hack prevents rest of functionality of the game i guess
Maybe Kai Blin could have a look?
diff --git a/dlls/ws2_32/socket.c b/dlls/ws2_32/socket.c index a06aabf..be9d65c 100644 --- a/dlls/ws2_32/socket.c +++ b/dlls/ws2_32/socket.c @@ -4350,7 +4350,7 @@ INT WINAPI WSCDeinstallProvider(LPGUID lpProviderId, LPINT lpErrno) SOCKET WINAPI WSAAccept( SOCKET s, struct WS_sockaddr *addr, LPINT addrlen, LPCONDITIONPROC lpfnCondition, DWORD dwCallbackData) { - +return SOCKET_ERROR; int ret = 0, size = 0; WSABUF CallerId, CallerData, CalleeId, CalleeData; /* QOS SQOS, GQOS; */