http://bugs.winehq.org/show_bug.cgi?id=10610
--- Comment #2 from Gustaw Smolarczyk wielkiegie@gmail.com 2007-11-30 09:04:17 --- Additionally, I've got some details about this. The crash is in dlls/wined3d/surface.c:55 : if (GL_SUPPORT(ARB_MULTITEXTURE)) { GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB)); checkGLcall("glActiveTextureARB"); }
Backtrace: IDirectDrawSurfaceImpl_Lock -> IWineD3DSurface[Impl]_LockRect -> IWineD3DSurface[Impl]_LoadLocation -> surface_download_data
In the last function execution hangs when calling OpenGL API function. There is no problem in Wine 0.9.38, but there is no similar code in dlls/wined3d/surface.c.