http://bugs.winehq.org/show_bug.cgi?id=34342
--- Comment #11 from Tom a3732043@drdrb.net --- Created attachment 48534 --> http://bugs.winehq.org/attachment.cgi?id=48534 Wine "WINEDEBUG=fixme-all,warn+seh" output of crashing WvW session
Filtering "WINEDEBUG=fixme-all,warn+seh" for "err:" shows:
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. err:d3d:wined3d_debug_callback 0x435b9f0: "GL_INVALID_ENUM error generated.". err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2042 err:d3d:wined3d_debug_callback 0x435b9f0: "GL_INVALID_VALUE error generated. Invalid texture format.". err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 1683 err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. err:d3d:wined3d_debug_callback 0x435b9f0: "GL_INVALID_ENUM error generated.". err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2042 err:d3d:wined3d_debug_callback 0x435b9f0: "GL_INVALID_VALUE error generated. Invalid texture format.". err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 1683 err:d3d:resource_init Failed to allocate system memory. err:d3d:resource_init Failed to allocate system memory. err:d3d:resource_init Failed to allocate system memory.
with the last three errors the game crashes.