http://bugs.winehq.org/show_bug.cgi?id=20469
knan-wine@anduin.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |knan-wine@anduin.net
--- Comment #7 from knan-wine@anduin.net 2009-11-06 16:41:23 --- Adjusting only maxZ to yield -1.0, like in the else block below, seems to be just as effective.
And it seems the game expects the z to be sticky, since it uses 0,-1 the first time...
fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -1.000000 fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -0.000000 fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -0.000000 fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -0.000000
... though I'm far out of my depth here. Any idea?