http://bugs.winehq.org/show_bug.cgi?id=57430
--- Comment #12 from Etaash Mathamsetty etaash.mathamsetty@gmail.com --- (In reply to Etaash Mathamsetty from comment #11)
Hey all, I believe that some downstream stuff I'm working on has this bug fixed. More specifically, the code here: https://github.com/Etaash-mathamsetty/wine-valve/blob/ c4e4065ea50ed7a3e2e02c7eec041d8289b1e411/dlls/winewayland.drv/ wayland_pointer.c#L172
However, I intend to rewrite this to use the accelerated motion from relative_pointer_v1 instead of "emulating" relative motion in this way