https://bugs.winehq.org/show_bug.cgi?id=45428
--- Comment #2 from Johannes Brandstätter jbrandst@2ds.eu --- This patch is a fix for the official Steam version.
The crash was the same as this one: https://www.reddit.com/r/wine_gaming/comments/8vjdvc/crash_bandicoot_n_sane_...
I don't have any backtraces or logs of the crash. But the backtrace did walk over kernel32's GetThreadContext to ntdll's NtGetContextThread.
I did not dig deeper what the application was trying to do, I just tried what is now in the patch and that fixed it for me.
Maybe it is some left over code used for debugging the game?