https://bugs.winehq.org/show_bug.cgi?id=42090
--- Comment #3 from Andrew Eikum aeikum@codeweavers.com --- Created attachment 56621 --> https://bugs.winehq.org/attachment.cgi?id=56621 dsound: Fix rolloff factor calculation
This patch should correct the rolloff factor calculation. It behaves much more like native dsound in the tests.
It doesn't quite fix the game, however. The sound effects are still a little too loud, I think. The game does use the doppler effect to change pitch, and in my testing it affected the length of the played sample. Maybe that ties in here, too?