http://bugs.winehq.org/show_bug.cgi?id=22507
Summary: Half-life 1: missing PAUSE banner and looking through walls Product: Wine Version: 1.1.37 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: wylda@volny.cz
Created an attachment (id=27582) --> (http://bugs.winehq.org/attachment.cgi?id=27582) Screenshot showing the problem
1. When you press pause key in Half-life you should see banner(or notice) "PAUSED", but this is missing now. Also when you come as close as possible to some wall, the texture is cut in half and one half is transparent, so you can see what is in next room without opening the door.
2. I did a regression test between 1.1.36 and 1.1.38 (.37 does not work):
commit 69861cf8730047a06ad898f9b45a4914a172745c Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jan 26 18:31:38 2010 +0100
wined3d: Get rid of the depth range hack.
:040000 040000 6f02fe9590f7d4b59ee7d1ad4ca683677386e70f b7c9e78db0e38f523947507369bee62547f9015a M dlls
3. This commit helped "Dragon Age: Origins" with texture glitches. See bug 20469.
4. Revert of this patch on top of wine-1.1.43-321-g94a3c09 makes that problem go away. (revert of some test was not successful, but doesn't matter here)
5. Adding author of this patch to CC.
--private keyword: bisected
Note1: To see this problem, you have to use Direct3D video mode not the OpenGL.
Note2: To save time with testing, you can skip initial Sierra logo by renaming sierra.avi and valve.avi.