https://bugs.winehq.org/show_bug.cgi?id=44590
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia@gmail.com Status|UNCONFIRMED |NEW Summary|incorrect rendering in The |The Witness needs ATOC |Witness (ATOC?) |without multisampling Ever confirmed|0 |1
--- Comment #2 from Józef Kucia joseph.kucia@gmail.com --- Thanks for the bug report.
I haven't debugged the water reflections problem, but yes, those problems might be related. I think the source of the issue is ATOC. In OpenGL ATOC can be used only with multisampling while in Direct3D ATOC can also be used without multisampling. I haven't given it much thought, but it's probably hard to fix in any reasonable way in OpenGL. An OpenGL extension might be helpful.