https://bugs.winehq.org/show_bug.cgi?id=45279
--- Comment #3 from Matteo Bruni matteo.mystral@gmail.com --- Thank you for the log. The GL errors are caused by:
0036:trace:d3d:buffer_init Not creating a BO because the buffer is not GPU accessible.
I have a patch in my queue that should help with that.
That said, the crash doesn't seem to be directly related to those. The game crashes inside the radeonsi driver, while uploading texture data, and I didn't notice anything obviously wrong with that. The page fault address is also pretty weird. Maybe somehow it has to do with the previous GL errors?