http://bugs.winehq.org/show_bug.cgi?id=11090
--- Comment #7 from Jeff Zaroyko jeffz@jeffz.name 2009-01-04 08:52:01 --- (In reply to comment #4)
Some additional information, if you run the main executable jkdemo.exe (or jk.exe for retail) with the flag -windowgui the menu redrawing issue does not occur, only in fullscreen.
After looking at some logs, it appears the app uses two different codepaths for windowed and fullscreen, in windowed mode where the menu is ok it uses gdi/BitBlt and where the updated menu items are bad in fullscreen it uses ddraw BltFast. I'm guessing that the problem is going to be somewhere in IWineD3DBaseSurfaceImpl_Blt.