https://bugs.winehq.org/show_bug.cgi?id=39591
--- Comment #16 from Austin English austinenglish@gmail.com --- (In reply to Josh from comment #15)
I have not tried a 32bit prefix. I can, however, confirm that the game runs flawlessly (as far as I can tell) with Wine 1.6.2 in a 64 bit prefix.
So to some up what we know here:
- The crash described in this ticket didn't occur in an older version of
Wine.
- Since then, there have been changes to the xaudio-related code, which may
have introduced the bug we are talking about.
- It should be possible to work around the bug via winetricks but that
doesn't play well with a 64bit wineprefix.
Would it help you track this down if I try everything in a 32bit prefix?
Yes, it would help verify my theory.