http://bugs.winehq.org/show_bug.cgi?id=13122
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #14 from Stefan Dösinger stefandoesinger@gmx.at 2008-05-21 09:48:35 --- It's possible that the framebuffer readback fails with multisampled framebuffers. Did you enable multisampling(antialiasing) in the game's settings? Can you try to disable it? Are you using fbos, or the default offscreen rendering method? I guess we're not enabling multisampling for fbos, so glBlitFramebuffer might fail.