http://bugs.winehq.org/show_bug.cgi?id=35207
Bug ID: 35207 Summary: Rendering issues in Outlast Product: Wine Version: 1.7.9 Hardware: x86 OS: Linux Status: NEW Keywords: regression Severity: minor Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com CC: stefan@codeweavers.com Classification: Unclassified Regression SHA1: 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Created attachment 46958 --> http://bugs.winehq.org/attachment.cgi?id=46958 terminal output
In certain areas like the opening scene some of the textures are missing (replaced by empty white rectangles). The problem exists when effects quality in the video options menu set anything but <very low>. The game uses Unreal Engine 3, no demo has been released. Installing native d3dx9 libraries doesn't solve the problem, but 'winetricks glsl-disable' is a workaround.
The problem is present since
667f4225b5cc25c5e4f2f725d55a7c011e12c388 is the first bad commit commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388 Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Apr 2 14:54:01 2013 +0200
wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c89374fb9dd4c20aef2dbfd258713efe6a, with proper precision.
:040000 040000 f34c4237fad97c7435396d2fe4644e6a4dd94046 a4cf4d8af7ce2b467dff61ad7e5825884c8fcb36 M dlls
Let me know if you need further tests or debug logs.
Fedora 19 Nvidia binary drivers 325.15