https://bugs.winehq.org/show_bug.cgi?id=51032
--- Comment #10 from Ancheng acyellow@gmail.com --- Hi Stefan Dösinger,
The max OpenGL version on my Windows is 4.3, as the following code in Windd3d, it creates a gl context with version 3.2. I find that OpenGL supports compute shader feature on version 4.3 or later, so is it the reason DX compute shader samples fail on my system?
static const DWORD supported_gl_versions[] = { MAKEDWORD_VERSION(4, 4), MAKEDWORD_VERSION(3, 2), MAKEDWORD_VERSION(1, 0), };