http://bugs.winehq.org/show_bug.cgi?id=16054
Summary: wwiionline (Battleground Europe): some sounds are not heard from the players position but from elsewhere Product: Wine Version: 1.1.8 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: rasto@ns.ksp.sk
When sound set to "hardware", some sounds are not heard from the correct position. Among these are for instance aircraft engine sounds (yours and foreign) and gear and flap retraction/extension sounds. Other sounds such as gunfire are always heard from the correct position.
One of the positions where sounds are heard is the initial spawn point (at least for airplanes). However, there appear to be more such points, always at ground level. When one flies close to ground for some time, sometimes he will hear himself overflying a position.
Soundcards tested: 1) Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03) 2) E-mu 0202 USB
To reproduce: Install wwiionline (download from ftp://downloads.wwiionline.com/). Run WW2_sse2.exe (or any other executable) to go to offline training. Select a aircraft. Start engines with "e". Increase the throttle until the aircraft is rolling. Engine sound will slowly fade. Take off (or stay rolling on the ground..) and fly low over the starting position left to right. You will hear the airplane passing overhead.
Occurs in all wine versions tested, from 1.1.3 to 1.1.8. OS is Debian, wine built from sources.