http://bugs.winehq.org/show_bug.cgi?id=33441
dcelso dcelso@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |UNCONFIRMED Resolution|DUPLICATE |
--- Comment #11 from dcelso dcelso@gmail.com 2013-04-22 17:26:52 CDT --- I donwloaded latest git version sourcecodes because sais that this correct this problem. But after of compile it, the binary result have giving the same problem in dota2, when you try go to play and press play after of see menu game, the game crash show a blocked screen. The difference of before is that now you can heard the music by two seconds before it show blocked screen.
Now the console log is the next:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:NotifyIME CPS_REVERT err:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glFramebufferTexture2D() @ context.c / 238 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x11e7c9f0) WINED3DFMT_B8G8R8A8_UNORM 256x256 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 686 err:d3d:wined3d_buffer_map >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glMapBufferRange @ buffer.c / 1028 failed to lock vertex buffer in CMeshDX8::LockVertexBuffer
To do that this kind of games work now I will go back 38 commits before, this is latest commit that the game works well
commit 147765a505fff264e7efc4666133d6772e737f8e Author: Sam Edwards CFSworks@gmail.com Date: Thu Apr 18 13:57:41 2013 -0600
gdi32: Prevent possible buffer overflows in get_glyph_outline.