http://bugs.winehq.org/show_bug.cgi?id=15925
--- Comment #30 from Nephyrin zey Nephyrin@nephyrin.net 2008-12-07 19:28:23 --- Some updates on this - I currently get NO FPS issues, but I do get some crashes.
As of nVidia 180.11, in OpenGL mode I get *great* FPS now - maybe 3-5 less than in windows OGL mode. All settings maxed, shaders, bloom, 1680x - no advanced shadows (which arn't supported in blizzards OGL engine yet). Loading from disk can be a little slower, but other than that this game runs VERY well on linux. The disabling vertex buffers doesn't seem to do anything anymore.
The only problem for me now is crashes - Every now and then, especially reproducible in certain areas of the game world - I'll get massive graphical corruption. Polygons everywhere, textures all wonky, 2FPS. This'll last for a few seconds before a segfault. However, I am more inclined to believe this is an issue with nVidia's newest drivers, which suffer from some internal-state degradation issues for me in Non-wine programs, and generally are not very release quality.
Also, something WoW/NTFS-3g is doing makes running this game off an NTFS partition load/unload *extremely* slow - like 10-20x vs an XFS partition (though it works fine at full FPS once loaded).