http://bugs.winehq.org/show_bug.cgi?id=20041
--- Comment #78 from Starous starous@volny.cz 2012-10-27 09:54:09 CDT --- One more interesting/strange thing:
Logs of running game are different if I change and recompile winsock (or maybe also something else - I didn't try it) and re-install Wine (by "make install"):
Log of the first run of the game (Wine) contains some additional calling of winsock function like ioctlsocket, htons, htonl, bind, getsockname etc.
Log of the second (and any next) run contains ONLY calling of socket, closesocket and sometimes getsockopt.
WHY??? Any idea?
In both cases the network multiplayer does not work.
(If You want, I can send there both full logs (1st and 2nd run) - both have approx. 500MB uncompressed. But, unfortunately, I don't have enough space on my web page. Do You have some storage place for long logs?)