http://bugs.winehq.org/show_bug.cgi?id=12302
--- Comment #59 from Daniel Santos daniel.santos@pobox.com 2008-07-10 20:18:00 --- (In reply to comment #57)
I dont fancy a custom Wine
Me neither
1- if this is a Lotro bug in the client could it be that the "orignal windows" dll or whatever handles this in windows does something similair to to reduce massive udp packages ?
No. In fact, that is quite far beyond the bounds of a reasonable supposition.
2- I am still wondering why not everyone using Wine has this issue with lotro, could it be something in our linux network settings, ip6 or whatever that is diffrent ?
Here's a good quote from this thread on codemasters http://community.codemasters.com/forum/showthread.php?t=269211&page=2&am...
If you understand anything about programming in languages like C, C++, assembly, etc., you know that there are contracts with each interface you call. Take printf from the standard C library. You pass "%s" and a single pointer to a null-terminated character array and it prints your string. But if you pass "%s" followed by anything other than a pointer to a null-terminated character array then the results are (and a quote every C library specification for printf) "undefined". Undefined may mean that it prints nothing, prints the string "(null)" (which some implementations will do if it detects a null pointer), crashes your app, or if you are running windows it just may blue screen your ass.
and finally who would be smart enough to make a filterdupes :)
Just because you aren't smart enough doesn't mean that others aren't.
(In reply to comment #58)
This patch approach looks promising, but i would prefer a kind of runtime option to enable/disable this patch. This way it could be possible for this patch to make it into the official wine. Maybe some other applications are also suffering from this behaviour. Unfortunatly i cant help testing, because i dont have an account right now. But still, this issue only seems to affect european players
I live in the states and I have this problem, so this does not just affect European players.
From the discussions I've had in chat with a few of the wine devs, I very
seriously doubt they would accept such a work-around in the mainline. If they would accept it, then indeed it could easily be turned on and off by passing a parameter somewhere or setting an environment variable. Also, changing it in the wine dlls will have a significantly lower CPU hit (even though I don't think the hit will be all that big in netfilter). But I think those are all moot points.
I really don't mean to be a jerk, but I'm seeing a lot of "what if this happens all of the time" type of questions and I really don't want to respond to them all. Please refrain from asking questions and making suppositions that are far beyond your expertise -- attack green, blue and white mobs at will, yellow if you're well equipped and red if you feel lucky, but please leave the purples alone.