https://bugs.winehq.org/show_bug.cgi?id=37175
--- Comment #9 from Henri Verbeet hverbeet@gmail.com --- That's probably a separate problem then, perhaps not even D3D related. Wrt. the multisampling issue, you can't directly do scaled blits to multisampled destinations using FBO blits. We can probably work around that, but it's not entirely clear if D3D StretchRect() does allow blits like that, or if we're supposed to return an error message instead. This would need some tests first.