http://bugs.winehq.org/show_bug.cgi?id=26583
--- Comment #11 from Berillions berillions@gmail.com 2013-05-24 02:57:08 CDT --- Hi guys,
I tried ACD with "alldlls=builtin" and during 15 minutes the game has never crash. I have differents fixme/errors about d3dx but like i said the games runs without crash :
fixme:d3dx:D3DXGetShaderConstantTableEx Flags (0x20000) are not handled, yet! err:d3d:wined3d_debug_callback 0x117c48a8: "GL_INVALID_OPERATION error generated. Buffer is mapped.". err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64 fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x7fffffff fixme:d3dx:get_format_info Unknown format 0x7fffffff (as FOURCC "\xff\xff\xff\x7f").
There is only one things which does not works with UPlay PC. UPlay has two modes to launch game : - Normal mode : Launch the game with in-game Overlay + in-game social notifications - Safe Mode : Launch the game without in-game Overlay + in-game social notifications
With "alldlls=builtin", the Normal Mode does not works but i can launch the game without problem with the Safe Mode. Without "alldlls=builtin", the two Mode work correctly.
Cheers, Max