http://bugs.winehq.org/show_bug.cgi?id=17172
Tom Kaminski ttkaminski@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ttkaminski@gmail.com
--- Comment #9 from Tom Kaminski ttkaminski@gmail.com 2009-03-02 10:42:00 --- I just want to add that when in windowed mode, and the back buffer is not the same size as the client area of the window, then calling:
pD3dDevice->Present(NULL,NULL,NULL,NULL);
will not stretch the surface to fit the contents of the client area (but it should). As a result, when in windowed mode, and you dynamically resize the window, you either get black borders, or clipping on the edges will occur.
Every D3D Sample application that I tried (that comes with the DirectX SDK) exhibits this problem under wine.