http://bugs.winehq.org/show_bug.cgi?id=11507
--- Comment #21 from CN Gnome cngnome@gmail.com 2009-01-19 14:59:43 --- A bit more browsing for the cause of this. I found out, that the version that I have, is not updated correctly via nwn2 autopatcher! Updates are incremental and individual patches do not apply all the changes and this will crash dm toolkit : http://www.gamefaqs.com/boards/genmessage.php?board=922154&topic=4351217...
You need to come here : http://nwvault.ign.com/View.php?view=NWN2Articles.Detail&id=230#english
1. Fetch all English patches. 2. cp *.zip to your nwn2 install directory. DO NOT UNZIP them! 3. Unplug your nic to prevent net based autopatcher 4. Run nwupdate for all of them. After each patch, restart nwudpate.exe
I actually tried all of them and found out that those that the original message from gamefaqs told that various of them worked on windows, actually very few did on wine.
These worked on wine, others crashed : 1.12.1295 1.13.1407 - First time in this program, resources are loaded - Everything not related to drawing seems to work
Drawing is extermelly slow, propably due this : fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit
Map editor works, but background is black. Only items are shown. This may be the cause :
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
But as the original scope of this bug was on the loading of resources, this is now fixed. Provided of course, that you apply patches as instructed before and that only two patches work, neither of them being the latest one.