http://bugs.winehq.org/show_bug.cgi?id=25988
--- Comment #2 from GyB gyebro69@gmail.com 2011-08-07 06:11:08 CDT --- Not much has changed since my original post, now using Wine-1.3.26. Terminal output is the same, except that the lines err:alsa:wine_snd_pcm_recover underrun occurred have disappeared in current Wine.
The game runs reasonably well without native dlls, except that audio is not playing.
With native dmusic dlls both music (requires Timidity) and sound effects can be heard. However, music always cuts in half whenever a sound effects is playing (e.g. you pick up an object in the game). The biggest problem is that when you enter a certain room in the game sound begins looping and the game becomes unresponsive. Using native dsound.dll used to work around the freezing issue until Wine-1.3.25. Since then it has no effect.
I willingly provide further logs if needed. I can also attach a saved game that leads you directly to the ominous scene.