https://bugs.winehq.org/show_bug.cgi?id=56297
--- Comment #5 from Rafał Mużyło galtgendo@o2.pl --- To explain my question: I've seen following pattern
0154:trace:loaddll:build_module Loaded L"C:\windows\system32\mpr.dll" at 00006FFFFC660000: builtin 0154:trace:loaddll:build_module Loaded L"C:\windows\system32\wininet.dll" at 00006FFFFC690000: builtin 0154:trace:loaddll:build_module Loaded L"C:\windows\system32\mferror.dll" at 0000000180000000: builtin 0154:trace:mfplat:mediatype_Release 00007FFFFF2CBCF0, refcount 0. 0154:trace:mfplat:dxgi_device_manager_Release 00007FFFFF2B6070, refcount 2. 0154:trace:mfplat:mfattributes_Release 00007FFFFF2B54B0, refcount 1.
in a different Unity game that also hangs as it tries to play a bytestream; here it refers to an actual file, there it's a file asset in one of Unity's archive blobs.
By pattern, I mean both the calls and (though that might be coincidental) the exact refcount.