https://bugs.winehq.org/show_bug.cgi?id=39563
--- Comment #11 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Matteo Bruni from comment #10)
FWIW, I'd argue this is a game bug, it should use glVertexAttribDivisorARB if the OpenGL version is < 3.3.
Does disabling GL_ARB_instanced_arrays via the DisabledExtensions registry key make any difference?
With 'GL_ARB_instanced_arrays' disabled the game doesn't crash (some rendering issues do arise when the extension is disabled though).