https://bugs.winehq.org/show_bug.cgi?id=14193
Bernhard Übelacker bernhardu@vr-web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bernhardu@vr-web.de
--- Comment #21 from Bernhard Übelacker bernhardu@vr-web.de --- Created attachment 51991 --> https://bugs.winehq.org/attachment.cgi?id=51991 Workaround to get past the crash.
It seems that Monsterx.EXE itself allocates some buffer with RtlAllocateHeap and then copies beyond the end of this buffer.
Attached patch just allocates twice the buffer size.
I still got not that far how msacm32 comes there into play ...