https://bugs.winehq.org/show_bug.cgi?id=25528
--- Comment #15 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to swswine from comment #14)
There is the issue with shader constant limit, which natively not that strict than Wine currently imposes (documented for software vertex processing mode, but even for hardware vertex processing mode the actually allowed limit on many cards seems to be higher than that advertised through caps).
No, for hardware shaders the limit is correct; see test_unsupported_shaders() in d3d9/tests/device.c.
I do not know if some core bug for shader constant limits already exist?
This bug is probably okay to keep track of that.