http://bugs.winehq.org/show_bug.cgi?id=9888
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #13 from Stefan Dösinger stefandoesinger@gmx.at 2008-04-07 06:03:46 --- Just a small update: I have implemented fixed function fragment processing via GL_ATI_fragment_shader, the extension on ATI r200 cards. This doesn't give pixel shader support yet, but the infrastructure is there now. Implementing pixel shaders on this card is now only a matter of coding the needed code, no design changes are needed any more.
For the Nvidia couterpart it is a bit harder, because the functionality is fragmented across different extensions and they work quite differently than d3d pixel shaders.