http://bugs.winehq.org/show_bug.cgi?id=34266
--- Comment #1 from Andrew Church achurch+wine@achurch.org 2013-08-15 05:50:55 CDT --- Created attachment 45620 --> http://bugs.winehq.org/attachment.cgi?id=45620 Generated GLSL source of bad shader
For reference, this shader was responsible for most of the black squares visible in the current FFXIV:ARR benchmark. The problematic instruction is line 66: R0.z = (1.0 / R2.w) where R2 is an RGBA value read from a texture.