http://bugs.winehq.org/show_bug.cgi?id=28377
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hverbeet@gmail.com Regression SHA1| |94ae743ea668e49d40ae4e2dc5f | |e1f5d9be018cb
--- Comment #3 from Austin English austinenglish@gmail.com 2011-09-15 12:18:03 CDT --- (In reply to comment #2)
All right, here is the result:
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb Author: Henri Verbeet Date: Tue Aug 30 20:12:31 2011 +0200 ddraw: Make the OpenGL renderer the default one.
Hmm, that explains why I got this behaviour in both HoMM3 and Star Trek: Bridge Commander, they are both DirectDraw games. I wonder why the OpenGL renderer fails like that, however.
Since the commit states that it just made it the default, I assume there is a way to use a different renderer in the release build?
Also, my system specs are: openSUSE 11.4 KDE, AMD Catalyst 11.8 (fglrx 8.88), AMD Radeon HD 4890.
http://wiki.winehq.org/UsefulRegistryKeys