http://bugs.winehq.org/show_bug.cgi?id=13335
--- Comment #101 from Tony Wasserka tony.wasserka@freenet.de 2008-11-10 10:08:22 ---
Did you have issues like drmMap or fallbacks to software rendering before? If so did it fix those too?
Yeah, I always got the libGL error: drmMap of framebuffer failed (Not enough memory) libGL error: reverting to (slow) indirect rendering when launching 3D apps in Wine (sometimes even by just launching wine at all).
I workarounded this by applying the "reintroduce X11DRV_setup_opengl_visual" patch and calling ulimit -s unlimited before running Wine, but with the mmap patch it works fine without changing the stack limit.