https://bugs.winehq.org/show_bug.cgi?id=39578
--- Comment #13 from swswine@gmail.com --- (In reply to gamiljydcome from comment #12)
Created attachment 52874 [details] WINEDEBUG=+d3d,+d3d_shader,+d3d9 Sims2 trace log, ~420M
The first strange thing I found is: warn:d3d:state_cb_warn Constant buffers (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL)) no supported.
I thought constant buffers are directx 11 feature, and d3d11 does not really works in wine for now. Can you check that the game is not using d3d11 (d3d10) interface actually? This can be checked looking at 'lsof -p <pid>', where <pid> is the pid of running game process and seeing if it is using any dlls from dx11. dx11 interface can be disabled in wine configuration utility, Libraries tab, setting override for d3d11 library (and d3d10 also) to disabled. I came through such a problem with some other game which was OK with dx9 but for some reason used dx11 interface if it was available.