http://bugs.winehq.org/show_bug.cgi?id=7511
Summary: Guildwars crashes with assersion failure Product: Wine Version: 0.9.30. Platform: Other OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: adam@tpetaccia.com
Using the opengl backend, Guild Wars crashes (or technically infinately hangs) with the following:
glx_texture_compression.c:58: __indirect_glGetCompressedTexImageARB: Assertion `image_bytes >= ((4 * reply.length) - 3)' failed.
This occurs in under two minutes of game play, with both the alpha mouse patch, and lighting 'fix' applied (without these, the game is unplayable, or crashes anyway). This is on an nVidia card; When played on an laptop with an Intel card, I have yet to encounter this problem.