http://bugs.winehq.org/show_bug.cgi?id=30259
--- Comment #11 from Austin English austinenglish@gmail.com 2012-03-27 12:22:16 CDT --- (In reply to comment #10)
(In reply to comment #9)
(In reply to comment #8) This bug is closed as duplicate not invalid.
_Now_, but that's not the first thing you did. The first thing you did was to mark it as INVALID without really knowing if was invalid or not; IOW without knowing if UseGLSL was the issue or not.
vitaliy-bugzilla@kievinfo.com 2012-03-24 22:33:45 CDT Status UNCONFIRMED RESOLVED Resolution --- INVALID
What are you complaining about?
^- You are marking bugs as INVALID without knowing if they are really invalid.
That you did something Wine _explicitly told you_ not to do?
Where?
This is what Wine says: 'The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.'
This didn't cause any issue. It's *totally* and *completely* irrelevant. I know because I tried disabling it, as I said in further comments. I should have lied and removed that line from the output.
The point, however, is we don't know that immediately. The configuration is unsupported, it's a waste of time to attempt to find a valid bug in an unsupported configuration. The burden is on you to attempt the application, in a _supported_ way, not expect _volunteers_ to spend valuable time trying to find if there is a valid bug. That time is better spent on well defined bugs.
And now you getting a ear full of developers telling you why you shouldn't do it?
Yes, your program has an issue running under Wine. Yes there is a bug about it (bug 29982). Either wait for it to be resolved or fix it yourself for everyone else to enjoy. Wine is an open source project. No one owes anything to anyone. All people here are volunteers and contribute their own free time, experience and knowledge to the project.
Yes, that doesn't make your actions any more appropriate.
Closing bugs for the wrong reasons is still wrong.
If it makes you happier to close as INVALID all bugs that have UseGLSL disabled, go ahead, that doesn't help anybody, specially not the Wine project. What you should be doing is *first* make sure UseGLSL is the issue, and *then* mark as INVALID.
No, for reasons pointed out beforehand. For similar reasons, if someone reports a bug and wine complains that their 3d setup is invalid (no direct rendering support), we ask them to fix their setup first, to rule out that problem.
But I'm sure you will never accept that there's room for improvement for your actions. No, you are perfect.
Everyone has room for improvement, but asking volunteer developers to change their practices whenever you clearly didn't follow instructions is a bit selfish.
Regardless, I'm done with this discussion, I have better uses for my time.
Regards, Austin