http://bugs.winehq.org/show_bug.cgi?id=3003
--- Comment #11 from Alexander Dorofeyev alexd4@inbox.lv 2008-01-30 11:16:51 --- Yes, the problem with memory leaks in AVP1 when entering game level / exiting to menu (aborting the game) still exists in current git wine. By repeating these steps the process reserved memory footprint is growing and growing every time by a certain amount. The amount of memory leaked seems to be correlated to resolution. Seems to be few hundred kilobytes at small resolutions and a few Mbs at 1280x1024x32. So I suspect maybe memory of front/back/z - buffer is leaked or something like that. I've already spent a good deal of time trying to figure out what happens, but no luck so far. It can even turn out to be driver bugs. I'm currently experimenting with mesa software libgl - it's reproducible on it too, so maybe I can find what memory is allocated and not freed and where.