http://bugs.winehq.org/show_bug.cgi?id=22744
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #30709|0 |1 is obsolete| |
--- Comment #13 from Stefan Dösinger stefan@codeweavers.com 2011-10-17 15:21:15 CDT --- Created attachment 36961 --> http://bugs.winehq.org/attachment.cgi?id=36961 ddraw: Set correct HEL and HAL color models
Please give this patch a try. Disassembling the game's enumeration callback shows that the first thing it does is check if the hal descriptor's dcmColorModel field is 0 and ignores the device in that case. This way it skips the RGB emulation device and proceeds to the HAL device, which has the required D3DPTEXTURECAPS_PERSPECTIVE flag set.