http://bugs.winehq.org/show_bug.cgi?id=15868
--- Comment #47 from Laszlo Tari taril_laszlo@yahoo.co.uk 2009-01-28 14:11:58 --- (In reply to comment #45)
I'm pretty sure the issue is in Wine. Does the log contain any FIXMEs from surface_load_ds_location()? Typically you'd start with looking at how the frame is rendered (ie, dumping the backbuffer and depth buffer for each subframe) and then matching that against the log output.
Another (maybe) interesting thning:
You can set at setup Tripple buffering when its on, you can see the game textures sometimes (i attached the screenshost via tripplebuffering)
Now, i turned it off, in this case you only can see the orange or gray screen!
To find that youve explained about surface_load_ds_location(), should i run this command:
WINEDEBUG=d3d wine tru.exe ???