http://bugs.winehq.org/show_bug.cgi?id=19412
--- Comment #20 from Henri Verbeet hverbeet@gmail.com 2009-07-29 13:30:10 --- (In reply to comment #19)
From what I can tell, the patch gets rid of the workaround for that driver bug, and uses glCompressedTexSubImage2DARB()/glTexSubImage2D() to upload surface data.
Yeah.