http://bugs.winehq.org/show_bug.cgi?id=14762
--- Comment #69 from Tobias Jakobi liquid.acid@gmx.net 2009-04-18 14:09:43 --- http://download.nvidia.com/developer/Papers/2005/OpenGL_2.0/NVIDIA_OpenGL_2....
According to this the NV30 (GeforceFX) series doesn't support vertex texture fetching in hardware, so a fixup for NP2 textures won't be necessary here.
I have the constant packing code for GLSL ready (going to submit this once Henri's patches are in, since I don't want too much collision) and also a working ARB patchset. The only thing missing is NP2 fixup with a vertexshader-only configuration. I'm only going to implement this for GLSL, since it's probably going to get ugly with ARB. Once this is done, the bug will be closed (doesn't make much sense to implement more corner cases which won't ever appear on the FX).