http://bugs.winehq.org/show_bug.cgi?id=11495
--- Comment #13 from Tomasz Czapiewski xeros@irc.pl 2008-03-07 16:26:19 --- Created an attachment (id=11181) --> (http://bugs.winehq.org/attachment.cgi?id=11181) Log from NFS PS (demo) on Wine 0.9.57 - almost works (doesn't crash)
With Wine 0.9.57 I can get to the game menu and even the game. I can see hud (speed meter, map, mouse cursor, 3,2,1,go... etc.) but there is nothing more on the screen - no cars, no world, nothing from 3d scene but only light blue, sometimes grey or dirt orange, sometimes a little dithered background with mouse lag (jumping). The same is just before the menu on game 3d videos. Menu seems to be rendered properly on high framerate.
My D3D settings are (log is bzipped): DirectDraw: opengl, FBO, GLSL enabled, pixel shaders enabled, vertex hardware. When I change FBO to PBUFFER game crashes as before on ActivateContext, when I disable GLSL and pixel shaders and use FBO I can get the menu, too but it seems to be not rendered properly because of lack of shaders(?).
Tested with latest FGLRX 8.03 and self compiled clean vanilla Wine 0.9.57.