http://bugs.winehq.org/show_bug.cgi?id=23496
Rico kgbricola@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #29330|0 |1 is obsolete| |
--- Comment #1 from Rico kgbricola@web.de 2010-08-08 05:37:11 --- Created an attachment (id=30049) --> (http://bugs.winehq.org/attachment.cgi?id=30049) dirty hack: set the color write mask for rendertarget 1, if needed
Attached is a small hack to set the color write mask for target 1 if there is a render target set. It seems the game expects the color write mask to be set to all targets and not only the target 0. The game never sets D3DRS_COLORWRITEENABLE1/2/3, so I guess it ignores the D3DPMISCCAPS_INDEPENDENTWRITEMASKS flag.
This seems to be a game bug (see http://www.forum-3dcenter.org/vbulletin/archive/index.php/t-325734.html , at least it happens on some ati cards with AA enabled).