http://bugs.winehq.org/show_bug.cgi?id=29585
Mateusz Stachowski mateusz.stachowski@wp.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #38796|0 |1 is obsolete| | Attachment #38797|0 |1 is obsolete| | Attachment #38806|0 |1 is obsolete| | Attachment #38820|0 |1 is obsolete| | Attachment #38912|0 |1 is obsolete| |
--- Comment #60 from Mateusz Stachowski mateusz.stachowski@wp.pl 2012-05-06 15:34:41 CDT --- Created attachment 40066 --> http://bugs.winehq.org/attachment.cgi?id=40066 Trine 2 in Unity 3D WINEDEBUG=+timestamp,+mmdevapi,+winmm,+driver,+dsound,+dmusic,+oss
I've finally compiled Wine on Ubuntu 12.04 in chroot environment so I could get the 32bit version. It's impossible to get it normal way without huge amount of tinkering and hacks on the 64bit Precise.
I've compiled the newest version of Wine from git (wine-1.5.3-164-gdec3d50) it's newer than the commit you mention. This time all of the patches applied cleanly. After applying them I've used ./tools/make_requests.
I'm very happy to report that this patches fixed the sound issues in all of the games that I tested. Atleast it is truth for Unity 2D and Razor-qt. I've discovered that running games in Unity 3D still produces some sound problems in several games. Those are very little problems aside from one game (Trine 2) which is definitely most demanding. When I run it in Unity 3D the sound is pretty bad, but in Unity 2D and Razor-qt it's all good. I've attached log of Trine 2 on Unity.
List of tested games:
SOLVED Titan Quest Demo Dungeon Siege III Demo Mass Effect 3 Demo Rayman Origins Demo
Much better, but still some minor problems when running in Unity 3D EDGE Demo Legend of Grimrock Defense Grid: The Awakening Anomaly Warzone Earth Q.U.B.E. Demo